Posts

Showing posts from 2006

Diagnosis of Inferior Social Proclivity Disorder in Young Adult Patients: A Case Study

Rodgers N. Hart, F. Sinatra, and E. Fitzgerald , Lorenz Institute for the Advancement of Clinical Psychology Note: This paper has also been accepted for publication in the Annals of reformat_songs . Introduction Inferior social proclivity disorder, or “trampiness”, is commonly mistaken for adjustment disorder not otherwise specified. 1 However, this condition is surprisingly common in early post-adolescent patients, especially females. 2 We examine the diagnosis and treatment of one patient, who we shall refer to as Lady. Lady, when she began treatment, was a 24-year-old who referred herself to our private practice. She had become increasingly concerned over her difficulty in forming social relationships at her place of employment, a finishing school. Initial Work We spent several sessions simply becoming familiar with the patient 3 and allowing the therapeutic relationship to coalesce, and listening to the cognitive-behavioral paradigms 4 which the patient

Introduction to Unit Testing

Notes for a lecture given to Brandeis University’s COSI 22a. What Is Unit Testing, and Why Should I Care? Unit testing is the process of writing tests for individual bits of your program, in isolation. A “bit” is a small piece of functionality. We’ll discuss how small later. How can you know whether or not your program works if you don’t test it? If you’ve ever lost points on a programming assignment because something didn’t work right, you could’ve saved yourself from that by testing your program. If you go on to take COSI 31a, you will do better on the programming assignments if you write tests! More importantly, it’s a good habit to get into as a programmer. Having tests for your code turns programming from an art — “gee, it looks right and seems to work, I think I’m done” — to a science —; “this is the evidence I have to support the claim that my program is behaving correctly.” Unit testing is one of the easier ways to get into all the nooks and crannies of your

The Design of Laptop "fn" Keys

Image
On every PC laptop made in the past 5+ (10+ ?) years, many of the “F1” (F2, F3, …) keys, and sometimes some of the other keys (the arrow keys in particular) serve two purposes. When pressed normally, they act as their respective key — F1 acts as F1, etc. However, when pressed in conjunction with the “Fn” key, they perform a special function indicated by an icon on the key. Usually both the icon and the label on the Fn key will be blue (whereas the other key labels are white.) For instance: Today, one of my professors tried to hook up his laptop to the projector and was befuddled when it didn’t work. As soon as I saw him struggling, I knew that the problem was that he had to turn on the external video out. PC laptops typically have three display output modes: internal LCD only, external (VGA, or sometimes DVI these days) connector only, or both internal and external simultaneously. In order to change the mode, one typically has to either use the Fn function of one of the F keys